//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   float4x3 bmrices[75];
//   float4 CameraPosition;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPosition       c4       1
//   bmrices         c5     225
//   LocalToWorld         c230     4
//   WorldToLocal         c234     3
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c237, 3, 1, 0, -0.00784313772
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_blendindices v3
    dcl_blendweight v4
    dcl_texcoord v5
    dcl_color o0.xyz
    dcl_color1 o1
    dcl_texcoord o2.xy
    dcl_texcoord4 o3.xyz
    dcl_texcoord5 o4
    dcl_position o5
    mad r0, v0.xyzx, c237.yyyz, c237.zzzy
    mul r1, c237.x, v3
    mova a0, r1
    mul r1, v4.y, c6[a0.y]
    mad r1, v4.x, c6[a0.x], r1
    mad r1, v4.z, c6[a0.z], r1
    mad r1, v4.w, c6[a0.w], r1
    dp4 r1.w, r0, r1
    mul r2, r1.w, c231
    mul r3, v4.y, c5[a0.y]
    mad r3, v4.x, c5[a0.x], r3
    mad r3, v4.z, c5[a0.z], r3
    mad r3, v4.w, c5[a0.w], r3
    dp4 r1.w, r0, r3
    mad r2, c230, r1.w, r2
    mul r4, v4.y, c7[a0.y]
    mad r4, v4.x, c7[a0.x], r4
    mad r4, v4.z, c7[a0.z], r4
    mad r4, v4.w, c7[a0.w], r4
    dp4 r0.x, r0, r4
    mad r0, c232, r0.x, r2
    add r0, r0, c233
    mad r2.xyz, r0, -c4.w, c4
    mul r5.xyz, r2.y, c235
    mad r2.xyw, c234.xyzz, r2.x, r5.xyzz
    mad r2.xyz, c236, r2.z, r2.xyww
    mad r5.xyz, v1, -c237.w, -c237.y
    dp3 r6.x, r5, r3
    dp3 r6.y, r5, r1
    dp3 r6.z, r5, r4
    dp3 o3.x, r6, r2
    mul r6.yw, r6.y, c231.xxzz
    mad r6.xy, c230.xzzw, r6.x, r6.ywzw
    mad r6.xy, c232.xzzw, r6.z, r6
    mad r7, v2, -c237.w, -c237.y
    mul r8.xyz, r5.yzxw, r7.zxyw
    mad r5.xyz, r7.yzxw, r5.zxyw, -r8
    mul r5.xyz, r7.w, r5
    dp3 r8.x, r5, r3
    dp3 r3.x, r7, r3
    dp3 r8.y, r5, r1
    dp3 r3.y, r7, r1
    dp3 r3.z, r7, r4
    dp3 r8.z, r5, r4
    dp3 o3.y, r8, r2
    mul r1.xy, r8.y, c231.xzzw
    mad r1.xy, c230.xzzw, r8.x, r1
    mad r1.xy, c232.xzzw, r8.z, r1
    dp3 o3.z, r3, r2
    mul r1.zw, r3.y, c231.xyxz
    mad r1.zw, c230.xyxz, r3.x, r1
    mad r1.zw, c232.xyxz, r3.z, r1
    mov r6.z, r1.x
    mov o1.y, r1.y
    mov r6.w, r1.z
    mov o1.z, r1.w
    mov o0.xyz, r6.xzww
    mov o1.x, r6.y
    mad o1.w, v2.w, -c237.w, -c237.y
    mov o2.xy, v5
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov r12, r0
    mov o5, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o4, r12

// approximately 66 instruction slots used
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